Mastering World Creator: From Zero to Hero Practical Course!
A complete practical World Creator course covering the fundamentals of World Creator in a structured way. Learn all the essential tools and workflows World Creator is known and loved for. Start with the essentials and build up to advanced techniques in no time!
Free Workshop: SciFi Wall in Blender
Master the fundamentals of sci-fi hard surface modeling in Blender by creating your own modular SciFi Wall panel – the perfect building block for futuristic interiors! In this mini-course, you’ll learn how to gather effective references while establishing your own unique style, design with modularity in mind, and use Blender’s Boxcutter and Decal Machine addons to speed up your workflow.
Who Am I?
Hey, I'm Natiq Aghayev - though most people online know me as Defonten. I’ve been in the CG Industry for over 20 years, working as an Art Director, Concept Artist, and Animator. Over the years, I’ve done a bit of everything - from Music Videos and TV ads to Game Art, Branding, and Print Design.
One of the key highlights of my professional career is my work on the Space Engineers franchise – a game about creativity and exploration in outer space, which I art-led through its successful release in 2019, including leading the art for its post-launch DLCs. For Space Engineers 2 game, I was responsible for creating the Verdure and Kemik planets for the major Planets Update released on December 1st, 2025. My role covered creating from scratch the most of the terrain-building pipelines, from initial heightmap layout and biome design up to the final polish state - where I had a chance to work side by side with fantastic team of artists from Keen Software House.
All of this experience helps me bring practical, real-world insight into my courses and workshops. Whether you're just starting out or aiming higher in your 3D career, I’m here to help you grow - without fluff, and with a clear plan.
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